I Bought an OUYA
Monday, November 18th 2013
My son wants to write a console video game. ID@Xbox turned down our application because, well, he’s never written a video game. He’s not a Playstation player, so not that either. I dislike Nintendo. What console can he write for? The OUYA, an Android OS based game console!
I haven’t programmed Java in a while; I didn’t find it too hard to refamiliarize myself with the language. Harder to fathom, I had to learn the Android application platform. A couple of days on Safari Books Online got me up to speed on that subject. Then, I plied my knowledge of OpenGL ES from iOS development and, voila!, a game. A simple game, but a game nonetheless.
What’s Wrong with OUYA?
I found some problems with the whole development experience:
- I found the documentation for the controller somewhat confusing.
- The controller kind of sucks.
- I have to install Java. (So, thank Goodness for VMWare and the permissive licensing for OS X Mavericks on virtual machines.)
- A crazy amount of controversy around its Free the Games Fund.
- An API that still doesn’t give the programmer full access to the hardware.
What’s Right with OUYA?
- $99
- Free-to-play model for games
- The Free the Games Fund
- $99 (Yeah, I’m cheap.)